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lewtun 
in smolagents/ml-intern 14 days ago

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#32 opened about 2 months ago by
shmsanhafzqaydbdhalwly
evalstate 
posted an update 19 days ago
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3331
Hugging Face MCP Server v0.3.17
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SEP-2640 "Skills Over MCP" support added (early access)
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victor 
posted an update 26 days ago
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1428
Sharing how I built the LongCat-Video-Avatar 1.5 Space (+500k views on X) in one agent session. Gave a coding agent its own AI lab on ZeroGPU, framed the goal, walked away. It designed, deployed, tested against the live API, fixed, shipped.

Full recipe with the copy-paste prompt: https://huggingface.co/blog/victor/building-zerogpu-spaces-autonomously
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evalstate 
posted an update about 1 month ago
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322
Hugging Face MCP Server v0.3.13
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The hf_jobs tool allows mounting of volumes with hf:// URI's and some additional notes about use for data analysis.
evalstate 
posted an update about 2 months ago
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2213
Hugging Face MCP Server v0.3.12
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The hub_repo_details tool now enables Dataset inspection (view splits, sample rows).
evalstate 
posted an update about 2 months ago
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308
Hugging Face MCP Server v0.3.10
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Reverted mcp bucket in favour of upcoming MCP App integration.
evalstate 
posted an update about 2 months ago
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983
Hugging Face MCP Server v0.3.9
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Users with a bucket named mcp will get an additional list_files tool that returns the public URL of contained files. This is primarily intended for use with Gradio Spaces that need URLs as inputs.
victor 
posted an update 2 months ago
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6152
Want to share my enthusiasm for zai-org/GLM-5.1 here too 🔥

I think we have it: our open source Claude Code = GLM-5.1 + Pi (https://pi.dev/) - Built a Three.js racing game to eval and it's extremely impressive. Thoughts:

- One-shot car physics with real drift mechanics (this is hard)

- My fav part: Awesome at self iterating (with no vision!) created 20+ Bun.WebView debugging tools to drive the car programmatically and read game state. Proved a winding bug with vector math without ever seeing the screen

- 531-line racing AI in a single write: 4 personalities, curvature map, racing lines, tactical drifting. Built telemetry tools to compare player vs AI speed curves and data-tuned parameters

- All assets from scratch: 3D models, procedural textures, sky shader, engine sounds, spatial AI audio!

- Can do hard math: proved road normals pointed DOWN via vector cross products, computed track curvature normalized by arc length to tune AI cornering speed

You are going to hear about this model a lot in the next months - open source let's go - and thanks z-ai🚀🚀
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evalstate 
posted an update 2 months ago
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1005
The experimental MCP hub_query tool now supports Paper Searching and Details as well as Daily Papers.
albertvillanova 
posted an update 4 months ago
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2949
🚀 TRL v0.29.0 introduces trl-training: an agent-native training skill.

This makes the TRL CLI a structured, agent-readable capability, allowing AI agents to reliably execute training workflows such as:
- Supervised Fine-Tuning (SFT)
- Direct Preference Optimization (DPO)
- Group Relative Policy Optimization (GRPO)

We’re excited to see what the community builds on top of this.

If you’re working on AI agents, alignment research, or scalable RL training infrastructure: give TRL v0.29.0 a try! 🤗

The future of ML tooling is agent-native.
🔗 https://github.com/huggingface/trl/releases/tag/v0.29.0